#include "tcp.h"
int tcp_client( char *hname, char *sname )
{
	struct sockaddr_in server;
	int s;

	set_address( hname, sname, &server, "tcp" );
	s = socket( AF_INET, SOCK_STREAM, 0 );
	if (  s <= 0 )
		error( 1, errno, "socket()" );

	if ( connect( s, ( struct sockaddr * )&server,
		 sizeof( server ) ) )
		error( 1, errno, "connect()" );

	return s;
}
